Adding Library Symbols

This lesson will show you how to add symbols from the various Libraries installed with Flash 4.0.

1. Run Flash 4.0 from the Start menu by choosing Macromedia Flash 4 and then Flash 4 to obtain a blank stage for the first frame. If you are already in Flash use the New icon from the Tool Bar to create a new project.

2. Click on Modify, then Movie from the pull-down menu to obtain the Movie Properties dialog box. Set the size of the movie to a Width of 400 and a Height of 300. Click OK to continue.

3. Use the Libraries pull-down menu and select Buttons to obtain the Buttons Library as shown here. Note that you can move and resize this window as needed.

This Library has buttons at the main level as well as a couple of folders of buttons of a particular type.

4. Double-click on the Arrow Buttons folder as shown here to take a look at the different arrow buttons you have in this Library.

5. Select 1 Right Arrow and drag it to your stage.

6. Scroll down the list, select Diamond Blue and drag it to your stage.

7. Resize both of these symbols, making them smaller.

8. Return to the Buttons Library and spend a few moments looking at the other buttons at the main level as well as the buttons in the various folders.

9. Use the Control, Enable Buttons command from the pull-down menu to see what each of these buttons does. A later lesson will show you how to create a button and show you the different button states: Up, Over, Down, and Hit. Notice in this example how the button changes slightly when the mouse is over it and also the Hand indicates that the symbol is clickable.

10. Close this Library (click the X) and use the Libraries pull-down menu to select the Graphics Library. Double-click on the Animated Graphics folder to open it if it is not already open.

11. Select and drag the Bird symbol to your stage. A later lesson will show you how to set this symbol up so that you see the animation.

12. Scroll down and double-click to open the Static Graphics folder.

13. Select and drag the Black Cat and Running Man symbols to your stage (or any other symbols you want to look at).

14. Close this Library and use the Libraries pull-down menu to select the Movies Library. Drag the Airplane to your stage and resize it to make it about 50% of original size using the Scale tool.

15. Use the Control, Test Movie command to view this movie. Click the X for the Player window to close the movie and return to your Stage. Make sure you don't click the X to close Flash!

16. Close this Library and use the Libraries pull-down menu to select the Sounds Library. Drag the Beam Scan sound to the Stage, making sure to drop it away from the different symbols.

17. Use the Control, Test Movie command to view this movie. You should hear the sound as the movie begins to play. Click the X for the Player window to close the movie and return to your Stage. Make sure you don't click the X to close Flash!

18. Save this project as lesson3 to conclude this exercise. Below you will see the finished swf for this project. A later lesson will show you how to convert the fla file to a Flash movie such as this. Try the buttons. Nothing happens because we have not set an action for either of them.